The problem is that the script will only go through only if someones holds a tool
i want it to run regardless if or if not the play has the tool equipped
****light = game.Lighting
local to = backpack:GetChildren()
local co = char:GetChildren()
store = nil
for x = #to, 1, -1 do
for i = #co, 1, -1 do
if (to[x]:isA("Tool")) then
if (co[i]:isA("Tool")) then
if store == nil then
store = Instance.new("Model",light)
end
store.Name = "" ..plr.Name
to[x].Parent = store
co[i].Parent = store
end
end
end
end
