The problem is that the script will only go through only if someones holds a tool

i want it to run regardless if or if not the play has the tool equipped

****light = game.Lighting

local to = backpack:GetChildren()
			local co = char:GetChildren()
			store = nil
			for x = #to, 1, -1  do
				for i = #co, 1, -1  do
				if (to[x]:isA("Tool")) then
				if (co[i]:isA("Tool")) then
					if store == nil then
					store = Instance.new("Model",light)
					end
					store.Name = "" ..plr.Name
					to[x].Parent = store
					co[i].Parent = store
				end
				end
				end
			end