I have problem with Loading and Saving..
Loading Problem: This is most likely a syntax error.
DSS = game:GetService("DataStoreService"):GetDataStore(player.Name.."Knives")
knifetable = DSS:GetAsync("Table")
print(knifetable..player.Name.." Line79")
if knifetable == nil then knifetable = {false,false,false,false,false,false,false,false,false,false}end
print(knifetable..player.Name.." Line 81")
Output Error:
17:39:10.766 - Workspace.SaveLeaderboard:79: attempt to concatenate global 'knifetable' (a nil value) 17:39:10.767 - Stack Begin 17:39:10.767 - Script 'Workspace.SaveLeaderboard', Line 79 17:39:10.768 - Stack End
Saving Problem: I want to save a table, with boolean values. There are 10 BoolValue instances in each player. I want to save their values:
game.Players.PlayerRemoving:connect(function(player)
local tabledatastore = game:GetService("DataStoreService"):GetDataStore(player.Name.."Knives")
tabledatastore:SetAsync("Table",{ player.Cardboard.Value, --This is Line 7
player["Cup of Tea"].Value,
player["Diamond Camo"].Value,
player["Murderer Knife"].Value,
player["Neon Green"].Value,
player.Paper.Value,
player["Purple Galaxy"].Value,
player["Rainbow Zebra"].Value,
player.Waffle.Value,
player["Woodland Camo"]})
Output Error:
17:39:43.706 - Cannot store Array in DataStore 17:39:43.706 - Script 'Workspace.SaveLeaderboard', Line 7 17:39:43.707 - Stack End
