I'm using :InvokeServer() in a GUI's LocalScript yet Lua is telling me that the function can only be called from the client.
Like err.. hello, it's a localscript.
Here's the output:
04:18:30.811 - InvokeServer can only be called from the client
04:18:30.811 - Script 'Players.Player1.PlayerGui.GameGUI.Main.BuyFrame.PurchaseController', Line 77 - global placeBuilding
04:18:30.811 - Script 'Players.Player1.PlayerGui.GameGUI.Main.BuyFrame.PurchaseController', Line 100 - global mouseClick
04:18:30.811 - Script 'Players.Player1.PlayerGui.GameGUI.Main.BuyFrame.PurchaseController', Line 28
04:18:30.812 - Stack End
Here's the code:
function placeBuilding(b, cost)
local bPos = b.Base.Position
local bName = b.Name
b.Parent = models.Temp
//Following line contains the error
local success = game.Workspace.buildRemFunc:InvokeServer(mode, bPos, bName, cost)
if success == true then
placed = 1
return true
//and so on
Here's the hierarchy: Click here to see image
What's going on? Am I using it wrong?

3 comments
I've never seen this issue before. Do you get these errors in online mode, in the F9 server log?
That's odd. Try putting the remotefunction in RepliactedStorage
I'm getting the errors in the Local log, which is even more weird. I'll try putting the functions in replicatedstorage next, thanks.