So I am using spawn locations for a game of mine. Unfortunatly for some odd reasons the spawn locations become enabled but won't become disabled.
local childs = game.Workspace.Map1:GetChildren()
for i,v in pairs(childs) do
if v.ClassName == "SpawnLocation" then
v.Enabled = false
end
end
That is just a snipet of the code that won't work. Making the spawn locations enabled works. My console has 0 errors.

1 comment
If you're trying to disable the actual spawn brick then I don't think its ClassName is "SpawnLocation".