I have function that detects when a ChildAdded to workspace, so detects when a player respawns essentially, but when I put it in a LocalScript it does not work, I need it in the workspace so I can use another function that is in the LocalScript.
COMMUNITY QUESTION
LocalScript calling a function on player respawn?
1 answer
Actually, if you could describe that you really wanted to do it woul speed up things.
Why would you even use a localscript for this?
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1 comment
Why not just use the CharacterAdded function of all players? Anyways if the script is in StarterGui or Starterpack, then those get reset on respawn thus rendering ChildAdded kind of useless in your efforts.