I am making a blimp that will automatically go back and forth in the sky above the map. Players are allowed to teleport inside of it to get a good view of the map. Problem is though, if a player walks against a wall of the blimp, they can steer the blimp away from where it is supposed to go.

Basically, how would I get the blimp to move straight across the map completely straight that might have players inside it?

These are the Body Movers that make it move, these are located inside a single part of the Blimp. I'm not too good at using these though.

Body Velocity: MaxForce=(inf,inf,inf), P=1250, Velocity=(5, .2, 0)

Body Gyro: D:500, MaxTorque=(inf,0,inf), P:1000

There is also a BodyPosition which make sure it stays in the same Y position.

3 comments

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If it's going in one direction the entire time, why not anchor the blimp and move it using CFrames?

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@Necrorave multiple reasons. It can lag, looks choppy, and I don't think changing a single parts CFrame will move anything attached to it (Though I'm not sure)

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Actually setting the primarypartcframe works perfectly okay, but I still recommend using BodyMovers anyway.