Hello, I want to know how I would possibly generate a random color for a Particle Emitter I gave it a try here this is what I tried...
local particles = workspace.Part.ParticleEmitter
particles.Color = ColorSequence.new(Color3.new(BrickColor:random(2)), Color3.new(BrickColor.new(34)))
The above code made the color straight up 0's which made it black and didn't appear at all. I hope someone can help me out, Thank you!

2 comments
Ok, but that still doesn't show me an example of how I would set a random color to a particle emitter....
Sorry, I will edit.