So I created an exploding part that regens explode on contact.
When there is one, there is no problems at all, the script works perfectly from what I can tell, no errors. Proof: https://gyazo.com/3e57523d278005c8084db01dd2700ee5
However, when there are two of them, the new exploding part I copied and pasted messes up and doesn't position the explosion nor the rest of the script. The original exploding part proceeds to explode both of them. Proof: https://gyazo.com/f002e2d7a3e35f736b597dfcced4ffab
The script is located in game.Workspace.ExplodingPart
Any of ways to refine this script would be highly appreciated as well. I'm new to this so sorry if it seems disorganized.
-- Declarations
script.Parent.Anchored = true;
script.Parent.CanCollide = true;
ExplodingPart = game.Workspace.ExplodingPart;
local cooldown = 5;
local ExplosionEnable = true;
-- Explode Function
function Explode(part)
local human = part.Parent:FindFirstChild("Humanoid");
if ExplosionEnable ~= false and human ~= false then
Instance.new("Explosion", script.Parent);
ExplodingPart:WaitForChild("Explosion");
ExplodingPart.Explosion.Position = script.Parent.Position;
script.Parent.Transparency = 1;
ExplosionEnable = false;
script.Parent.CanCollide = false;
wait(5);
script.Parent.CanCollide = true;
script.Parent.Transparency = 0;
ExplosionEnable = true;
end
end
-- Calling out the function "Explode"
script.Parent.Touched:connect(Explode)
