local Data = game:GetService('DataStoreService')
local teleService = game:GetService('TeleportService')
local DataId = Data:GetDataStore('Test8')
local storedData = {}
----------------------------------
--------| Data Saving Time|-------
----------------------------------
-- Loading Data.. --
function saveData(player)
DataId:SetAsync(player.UserId, storedData[player])
end
function loadData(player)
return DataId:GetAsync(player.UserId)
end
game.Players.PlayerAdded:connect(function(player)
local data = loadData(player)
if not data then
storedData[player] = {
Money = 1,
Level = 2,
Stability = 3
}
saveData(player)
print("Newbie")
print(storedData)
else
storedData[player] = data
print("BOSS")
--
print(game:GetService('DataStoreService'):GetDataStore('Test7'):GetAsync(game.Players.FOG20.Us erId, storedData[1]))
end
Don't know how to reveive that tables without getting a Hexadecimal

1 comment
Please put your code in lua block Correctly. Press the blue Lua button then paste all the code inside.