This is a local script that is obviously in a FilteringEnabled = false place. If you cannot tell, it's (currently) a Noclip type of script. The noclip part works, however the second time I use this I receive the error 18:32:27.445 - attempt to call a nil value
and It doesn't tell me a line so I could fix it. I assume it's the mouse being nil, if so, why?
Also, while I'm asking a question, the Rotation function is suppose to rotate the character's body (Everything rotates) however, the head is not facing the direction of my mouse in correlation with the whole body. Can I get some help with that as well along with an explanation to why that works? Btw, this is and unfinished code but I cannot go further at it's current condition.
local Plr = game.Players.LocalPlayer repeat wait() until Plr.Character local Char = Plr.Character local Active = false local Tool = script.Parent local Mouse = Plr:GetMouse() local RS = game:GetService("RunService") local End = false local BackUpJoint = Char:WaitForChild("HumanoidRootPart"):WaitForChild("RootJoint"):Clone() function NoClipActivate() local Torso = Char:WaitForChild("Torso") local Head = Char:WaitForChild("Head") Step = RS.Stepped:connect(function() Torso.CanCollide = false Head.CanCollide = false end) Change = Char.Torso.Changed:connect(function(Property) if Property == "CanCollide" then Torso.CanCollide = false Head.CanCollide = false end end) end function RotationBegin() local CurrentJ = Char.HumanoidRootPart.RootJoint while wait() do CurrentJ.C0 = CFrame.new(Char.Head.CFrame.lookVector, Mouse.Hit.p/2) end end local Coro = coroutine.create(NoClipActivate) local Coro2 = coroutine.create(RotationBegin) Tool.Equipped:connect(function() Active = true Tool.Unequipped:connect(function() Active = false BackUpJoint.Parent = Char.HumanoidRootPart end) end) Mouse.Button1Down:connect(function() local Joint = Char:WaitForChild("HumanoidRootPart"):WaitForChild("RootJoint"):Clone() if Active then coroutine.resume(Coro) coroutine.resume(Coro2) Mouse.Button1Up:wait() coroutine.yield(Coro) coroutine.yield(Coro2) Char.HumanoidRootPart.RootJoint:Destroy() Joint.Parent = Char.HumanoidRootPart Change:disconnect() Step:disconnect() end end)
I can provide more information if needed, just comment.