Player = game.Players.LocalPlayer
Mouse = Player:GetMouse()
run = game:GetService('RunService')
Character = Player.Character
enabled = false
function sword(ky)
if ky == "q" then
enabled1 = true
Part = Instance.new("Part", Character)
Part.FormFactor = "Custom"
Part.Size = Vector3.new(1.05, 5.48, 1.15)
Part.CanCollide = false
Part.BrickColor = BrickColor.new("Black")
Weld = Instance.new("Weld", Character)
Weld.Part0 = Weld.Parent["Right Arm"]
Weld.C0 = CFrame.Angles(0, 0, 0)
Weld.Part1 = Part
Weld.C1 = CFrame.Angles(0, 0, 0) *CFrame.new(0, -1, 1)
end
end
function onkey(key)
key = key:lower()
if key == "r" and enabled1 == true then
LOL = Instance.new("Part",workspace)
LOL.Size = Vector3.new(3, 3, 3)
LOL.BrickColor = BrickColor.new("Black")
LOL.Shape = "Ball"
LOL.CanCollide = false
LOL.Transparency = 0.5
LOL.Name = Player.Name
LOL.CFrame = Character.Torso.CFrame*CFrame.new(1, 2, -5)
Fire = Instance.new("Fire",LOL)
Fire.Heat = 12
Fire.Size = 15
game.Debris:AddItem(LOL, 5)
Power = Instance.new("BodyVelocity",LOL)
Power.Velocity = Character.Torso.CFrame.lookVector*80
Power.maxForce = Vector3.new(math.huge, math.huge, math.huge)
run.Stepped:wait()
for i = 1, 10 do
RS = Character.Torso["Right Shoulder"]
RS.C0 = RS.C0 *CFrame.fromEulerAnglesXYZ(0, 0, 0.20)
run.Stepped:wait()
end
for i = 1, 10 do
RS = Character.Torso["Right Shoulder"]
RS.C0 = RS.C0 *CFrame.fromEulerAnglesXYZ(0, 0, -0.20)
run.Stepped:wait()
end
end
end
Mouse.KeyDown:connect(sword)
Mouse.KeyDown:connect(onkey)
Equips the bazooka when q is pressed, shoots when r is pressed. The first shots works, but when I move around, it stops working and the bullets spawns infront of me... Just test and see and u will understand what I mean..
Ty in advance!
