It isnt focusing on the player...
local Camera = game.Workspace.CurrentCamera:Destroy()
local NewCamera = Instance.new('Camera')
NewCamera.CameraType = Enum.CameraType.Fixed
NewCamera.CameraSubject = Player:FindFirstChild('Humanoid')
NewCamera.Parent = game.Workspace

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It worked but the only thing is that when it turns to Fixed it still faces the baseplate due to the intro and when i do Enum.CameraType.Follow it works.. But the thing is that i dont want follow, help?