I would like to connect one button to 8 bricks, I need these bricks to be cancollide when the button is enabled and uncancollide when the button is unenabled. I was wondering if this was an easy script? If not could someone make it and PM me at, Ffbryce1 on my account to get it to me?
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Change the property of cancollide with a button?
3 answers
✓ Accepted answer
Their is a way, to make a button and collide. It's like a door and admin script when you put the player name, like this : "Door1", "Door2" , "Door3" You can try on your own, if you can.
See I dont know how to script but I know it would be like if Button disabled = ("door1","door2") collide
and opposite with other? Could someone type up the script and slap it in the comments if its that easy?
- Name your 8 blocks "Part1", "Part2", "Part3", "Part4", "Part5", "Part6", "Part7", and "Part8" (not your button)
- Group all of the blocks together, and insert this script in your button(not in any of the parts, but actually in the model).
Script:
local opening = false
local function onTouched(hit)
if opening == true then return end -- don't do anything if it is already opening
if opening == false then
opening = true
print("Brick was touched") -- optional
script.Parent.Parent.Part1.Transparency = 1 -- make it transparent, but it's optional
script.Parent.Parent.Part1.CanCollide = false
script.Parent.Parent.Part2.Transparency = 1
script.Parent.Parent.Part2.CanCollide = false
script.Parent.Parent.Part3.Transparency = 1
script.Parent.Parent.Part3.CanCollide = false
script.Parent.Parent.Part4.Transparency = 1
script.Parent.Parent.Part4.CanCollide = false
script.Parent.Parent.Part5.Transparency = 1
script.Parent.Parent.Part5.CanCollide = false
script.Parent.Parent.Part6.Transparency = 1
script.Parent.Parent.Part6.CanCollide = false
script.Parent.Parent.Part7.Transparency = 1
script.Parent.Parent.Part7.CanCollide = false
script.Parent.Parent.Part8.Transparency = 1
script.Parent.Pareet.Part8.CanCollide = false
wait(5) -- change this to any amount of time that you want the bricks to be open
script.Parent.Parent.Part1.Transparency = 0 -- make it visible
script.Parent.Parent.Part1.CanCollide = true
script.Parent.Parent.Part2.Transparency = 0
script.Parent.Parent.Part2.CanCollide = true
script.Parent.Parent.Part3.Transparency = 0
script.Parent.Parent.Part3.CanCollide = true
script.Parent.Parent.Part4.Transparency = 0
script.Parent.Parent.Part4.CanCollide = true
script.Parent.Parent.Part5.Transparency = 0
script.Parent.Parent.Part5.CanCollide = true
script.Parent.Parent.Part6.Transparency = 0
script.Parent.Parent.Part6.CanCollide = true
script.Parent.Parent.Part7.Transparency = 0
script.Parent.Parent.Part7.CanCollide = true
script.Parent.Parent.Part8.Transparency = 0
script.Parent.Pareet.Part8.CanCollide = true
wait(2) -- make it unopenable for two seconds more
opening = false
end
end -- might be needed? Might not. If it's not needed, delete this line.
script.Parent.Touched:connect(onTouched) -- make sure that the script connects to the function called "onTouched" when it is activated.
Hope I helped. This took a while to write out. Tell me if there's an error.
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1 comment
Yeah, thank you for taking the time. I need to know how to put it on a click button not touch. And they will not reappear. I would like them to be instant on and instant off. I want them to be on forever until I turn the button off. Like a light switch.