I wanted the player's camera to be facing front on, locked to the torso and 50 studs from it, it's really 'trippy' but this the only way I could think of to do this... The problem is, is that the camera is behind the player and not locked so it's 'trippy' and not smooth (but I want it to be smooth...). I'm not very good with manipulating cameras, as those of you who are good with manipulating cameras will be able to tell! Here's my code:
local camera = game.Workspace.CurrentCamera
while wait() do
local torso = char:WaitForChild("Torso")
camera.CameraType = "Scriptable"
camera.CameraSubject = torso
camera.CoordinateFrame = torso.CFrame+Vector3.new(0,0,50)
camera.Focus = torso.CFrame
end
I was just wondering how I actually get it to face from the front and if there's a way to make it lock to it without 'jumping'.

1 comment
Oh yeah, never thought about that way, thanks for the suggestion!