I have a remote function connecting the server and client and on the server side I check to see if a player has a certain key in the data store, if so then it will turn the numbers ive saved into the proper string with the function:
local RodString = DataStoreClass.ByteArrayToString(SavedRod) print(RodString) RodLoadRequest:InvokeClient(RodString)
and when I print RodString it prints the proper value, it is a string, but when I try to invoke it with the client it returns that error
