So I wanted to make a proximity script which is a script that activates a function after some object is within a certain range so I wanted to make it so when I press "q" I can get all the objects within a certain magnitude of my torso and do something with them..... However the only time I've seen magnitude being used is when people subtract positions of 2 CERTAIN objects and then they get the magnitude of the solution and then confirm if the objects are within a certain range. However I want to use it so any object within a certain range of my torso get deleted or something of that sort.... My question for this is if that is possible and if it is please tell me how I would because I have no idea where to go with this....
COMMUNITY QUESTION
How to use magnitude in a different way?
1 answer
There's something called FindPartsInRegion3 which allows you to get parts within a box (returned as a table). It's worth noting that FindPartsInRegion3 is limited to 100 parts.
local player = game.Players.LocalPlayer -- assuming this is a LocalScript
local character = player.Character or player.CharacterAdded:wait()
function getPartsInRadialBox(origin, radius)
local a = origin - Vector3.new(radius, radius, radius) -- these two lines find the two points needed to make a Region3
local b = origin + Vector3.new(radius, radius, radius)
local region = Region3.new(a, b) -- create a region out of two points
return game.Workspace:FindPartsInRegion3(
region, -- find parts in the region
character, -- ignore parts that are part of our character.
100) -- get at most 100 parts (which is the limit)
end
function activateSkill(radius)
local pos = character:FindFirstChild("Torso").Position
local parts = getPartsInRadialBox(pos, radius)
--TO-DO: Iterate through the parts and do something
end
--TO-DO: button to activate the skill
This discussion is preserved as it was. New answers, comments, and votes are closed.

6 comments
How would I do that if I wanted a keydown event for the letter q? I mean is there anyway I can make it all inside of 1 whole function?
Also what is the argument called "origin" used for?
Alright well I am confused as to what you want met'TO DO' in the script I want it so when the character press 'Q' a region gets created around him and anything within that region gets destroyed except his character....
I'm getting the feeling that this is more of a scripting request.
I don't learn as well by explainations as I do by Examples when I am dealing with something new like Region3.new