So, I'm trying to make a GUI which returns the players in-game, and their name is put individually onto a TextButton. Then have the textButton when clicked show an options GUI, which shows teaming and other options.
The entire files: https://drive.google.com/file/d/0B9d9CfUQw8RybF9vVVFCSUF1eDg/view?usp=sharing
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4 comments
i Dont think you need to bribe this community to get an answer
I'm not bribing, I'm just offering it as it's quite hard
It's not that hard. When a player joins have it check a bunch of BoolValues, eg Slot1 Slot2 if Slot1 is true (player name allocated to the TextLabel) then check Slot2 and so on. Once it's found one that is equal to false then it sets the Slot to player.Name. And when a player leaves you run through the Slots looking for the players name then set the Slot's bool to false and .Text to " ".
So like an infinite loop? But then how'd I remove the name when they leave?