Okay so in this script, I need it to call a function but then continue on with the script without waiting for the function to finish. What can I do?
its calling the fixPlayer function and I need it to not wait for that function to finish to continue killing other players/blowing them up
sp=script.Parent.Parent:WaitForChild("HitBox")
local numX = 1
local numY = 1
local numZ = 1
function fixPlayer()
for i, v in pairs(game.Players:GetChildren()) do
if v:FindFirstChild(v.Name.."Dead") then
v:WaitForChild(v.Name.."Dead"):Destroy()
local t = v.Character:WaitForChild("Torso")
local h = v.Character:WaitForChild("Humanoid")
for Jump=25,1,-1 do
wait()
t.CFrame = t.CFrame + Vector3.new(0,7.5,0)
end
t.Anchored = false
t.CFrame = script.Parent.Parent.Parent.Parent.SecondPosition.CFrame
local spawns = script.Parent.Parent.Parent.Parent.Spawns:GetChildren()
v.Character:MoveTo(spawns[math.random(1,4)].Position)
h.WalkSpeed = 16
game.Players[t.Parent.Name].PlayerValues.ObjectPickedUp.Value = false
end
end
end
repeat wait()
wait()
if script.Parent ~= nil then
for _, v in pairs(game.Players:GetChildren()) do
if v then
local h=v.Character:FindFirstChild("Humanoid")
local t=v.Character:FindFirstChild("Torso")
if t and h and h.Health>0 then
local relative=sp.CFrame:toObjectSpace(t.CFrame).p
if relative.x<sp.Size.x*numX and relative.x>-sp.Size.x*numX and relative.y<sp.Size.y*numY and relative.y>-sp.Size.y*numY and relative.z<sp.Size.z*numZ and relative.z>-sp.Size.z*numZ and script.Parent ~= nil then
if script.Parent.Exploder.Value == true then
script.Disabled = true
h.WalkSpeed = 0
script.PlayerScream:Play()
t.Anchored = true
local tag = script.KillTag:Clone()
tag.Parent = game.Players[t.Parent.Name]
tag.Name = ""..t.Parent.Name.."Dead"
fixPlayer()
end
end
end
end
end
end
until script.Disabled == true or script.Parent == nil

1 comment
found that you can do spawn(function() --Wrtie stuffs end) and it works that way