Meaning that if you're typing and you type a letter that has a keybind, it won't fire the action. For example, I have this line of code:
if key.KeyCode == Enum.KeyCode.W or key.KeyCode == Enum.KeyCode.Up then
Currently, it will fire if "Up" or "W" is pressed, even when you are typing. How could I fix this?
NOTE: I wrote this to handle inputs:
game:GetService("UserInputService").InputBegan:connect(function(key)
