local debounce = true
while debounce == true do
wait(1)
game.Workspace.Time.Value = game.Workspace.Time.Value - 1
if getPlayerNumberInTeam(tostring(game.Teams.Toons.TeamColor)) == 0 then
debounce = false
wait()
elseif game.Workspace.Time.Value == 0 then
debounce = false
wait()
end
function ot(part)
local humanoid = part.Parent:FindFirstChild("Humanoid")
if humanoid ~= nil then
if game.Players:GetPlayerFromCharacter(humanoid.Parent).TeamColor == BrickColor.new("Really blue") then
debounce = false
end
end
end
game.Workspace.Door.Touched:connect(ot)
wait()
end
Basically, this creates a wait loop until one of three things happens:
- Time runs out
- Everyone on team "Toons" dies
- Someone on the Really blue team touches a certain block
The first two waits to break the loop work fine, but the third way does nothing
function ot(part)
local humanoid = part.Parent:FindFirstChild("Humanoid")
if humanoid ~= nil then
if game.Players:GetPlayerFromCharacter(humanoid.Parent).TeamColor == BrickColor.new("Really blue") then
debounce = false
end
end
end
game.Workspace.Door.Touched:connect(ot)
wait()
Any help?
