I tried to work this, but it wouldn't work, could someone show me how you would make a player turn black and fade away, when they die, but like right before they respawn they fade away?
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
character:WaitForChild("Humanoid").Died:connect(function()
print (player.Name .. " has died...")
end)
end)
end)

3 comments
Yes, turn black and fade away.
Oh, and fade away? Standby.
Edited.