local tool = script.Parent
local animation = tool:WaitForChild("Animation")
local animation2 =tool:WaitForChild("Animation2")
local player = game.Players.LocalPlayer
local animationtrack
local buttonpressed = false
tool.Equipped:connect(function()
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
animationtrack = humanoid:LoadAnimation(animation)
animationtrack:Play()
end)
tool.Activated:connect(function()
if not buttonpressed then
buttonpressed = true
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
animationtrack = humanoid:LoadAnimation(animation2)
animationtrack:Play()
wait(3)
buttonpressed = false
end
end)
tool.Unequipped:connect(function()
animationtrack:Stop()
end)
There are a few problems going on here... 1. If I try to unequip the tool while the animation is playing the character doesn't go back into its default position. The character stays in the position of the first animation 2. If I try to unequip the tool after I play the animation once or more, when I unequip the tool, the character again stays in the position of the first animation. :P Please help!

1 comment
I already have stop in my script though... help!