local tool = script.Parent
local animation = tool:WaitForChild("Animation")
local animation2 =tool:WaitForChild("Animation2")
local player = game.Players.LocalPlayer
local animationtrack
local buttonpressed = false
tool.Equipped:connect(function()
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
animationtrack = humanoid:LoadAnimation(animation)
animationtrack:Play()
end)
tool.Activated:connect(function()
if not buttonpressed then
buttonpressed = true
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
animationtrack = humanoid:LoadAnimation(animation2)
animationtrack:Play()
wait(3)
buttonpressed = false
end
end)
tool.Unequipped:connect(function()
animationtrack:Stop()
end)
There are a few problems going on here...
- If I try to unequip the tool while the animation is playing the character doesn't go back into its default position. The character stays in the position of the first animation
- If I try to unequip the tool after I play the animation once or more, when I unequip the tool, the character again stays in the position of the first animation. :P Please help!
