game.Workspace.ChildAdded:connect(function(plr)
local player = game.Players.LocalPlayer
local name = plr.Name
local playerinplayers = game.Players:FindFirstChild(plr.Name)
if playerinplayers ~= nil then
playerinplayers.CanLoadCharacterAppearance = false
plr.Head.face.Texture = "rbxassetid://"
local bodycolors = Instance.new("BodyColors",plr)
bodycolors.RightArmColor = BrickColor.new("Pastel brown")
bodycolors.LeftArmColor = BrickColor.new("Pastel brown")
bodycolors.LeftLegColor = BrickColor.new("Dark stone grey")
bodycolors.RightLegColor = BrickColor.new("Dark stone grey")
bodycolors.TorsoColor = BrickColor.Random()
bodycolors.HeadColor = BrickColor.new("Pastel Brown")
end
end)
My idea is to give players a uniform like one you see on the catalog. What would I do to have a uniform on the character, instead of colors?
