I'm trying to make a weapon that plays an animation when you press the R key.
15:45:56.829 - Players.Player.Backpack.Tool.Laser:47: attempt to index global 'key' (a nil value)
How would I fix this?
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
tool.Equipped:connect(function(mouse)
mouse.Button1Down:connect(function()
down = true;
while down do
local ray = Ray.new(tool.Red.CFrame.p, (mouse.Hit.p - tool.Red.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Really red")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Red.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(0)
end
end
wait();
end;
end);
mouse.Button1Up:connect(function()
down = false;
end);
end)
key.KeyDown:connect(function(h)
if h=="R" then print("lol this is a test") end
end)

2 comments
It's because you used key.KeyDown instead of mouse.KeyDown on line 47.
Still gives me the same error...