I've got this code
local Values = script.Parent.Values
local Huge = 100000
Values.Boom.Changed:connect(function()
local Nuke = Instance.new("Explosion")
Nuke.Position = Main.Console.ConsoleM.Position
Nuke.BlastPressure = Huge
Nuke.BlastRadius = Huge
Nuke.ExplosionType = Enum.ExplosionType.CratersAndDebris
end)
Can someone explain how to fix this?

2 comments
Helps if you tell us what's wrong. I'll just tell you that Main is nil, and then wait for you to actually do this right.
Dam right about that