So i am trying to make a feature for my game that allows a player to run horizontally across the wall(side to side). So what are some ideas to do this? I was thinking using lookVector to determine if the player is facing a certain direction relative to the wall and then giving them a Velocity boost. The only issue with this is how would i get the player to stay connected to the wall while still being able to move. Another thought i had was to have a weld between player and relative wall, and to use renderstepped to change the C0 depending on the lookvector. What ways should i manipulate the player and their motion physics in order to make this happen?
Any suggestions help, Thanks
