I'm trying to make some realistic water without using the smoothterrain that slowly pushes characters, parts, etc if it's being touched and I was wondering if there's an instance that does this? I know it's possible because I've seen it in another game before. Basically what it did was while players were touching a part, they'd be slowly pushed back, and forth kinda like the water terrain. I've tried several methods(cframe, bodyforce, bodyvelocity) and none have had the same effect. Any advice would be helpful!
COMMUNITY QUESTION
Water motion instance?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
Try modifying the Velocity properties of normal Parts.
Have you tried lerping?
No, what's lerping? If I could get a screenshot/video of what I meant I would post it, however the game I refer to has been closed for years now.