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✓ ANSWER ACCEPTED

[SOLVED] How can I make a server unjoinable?

So, when I shutdown all instances, I've made this thing that saves the players' data and warns them it's about to shut down. I want to make it like berezaa's War Games so that players can rejoin (without joining that server even if there is space) as soon as the server shutting down message appears. There's probably some property somewhere, I've looked in so many places but can't find anything that looks like it might. This is slightly related to scripting but also slightly a general question. Thanks in advance if you can help, this must be possible, I'm just not sure how.

NOTE: I do not mean it just kicks them if a player joins, on berezaa's game it invalidates the server somehow.

2 comments

0

I'd imagine it uses httpservice. I haven't really used HttpService before, nor do I know much about it, but from what I've heard/seen I'd imagine that's probably what you would use for it.

0

Its possible to use a game.Players.Player:Remove() and it would remove the player, however you would have to use a true false script to make sure that if a certain person, persons joins it doesn't kick them. I am a bit confused though and this is a bit of a request so I recommend giving us some code to work with.

2 answers

✓ Accepted answer

When when shutting down servers, the OnCalled connection does not keep the server active. It is made unjoinable like you wanted it to, I think you just didn't realise it already did that! Hope this helps...

2 comments

1

OMG thanks I'd have thought I'd have noticed that by now!

0

No problem!

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