So I've been making a game that saves a lot of information from the player and I sorta need to know what my limitations are. Here's the important stuff,
local DataStore = game:GetService("DataStoreService"):GetDataStore("SaveStatsStorage")
local key = "player-"..Player.userId
local SavedValues = DataStore:GetAsync(key)
if SavedValues then
Rounds.Value = SavedValues[1]
SpongebobMapBeat.Value = SavedValues[2]
SpaceMapBeat.Value = SavedValues[3]
MemoryGameBeat.Value = SavedValues[4]
Points.Value = SavedValues[5]
MemoryGame2Beat.Value = SavedValues[6]
DailyQuestionAnswered.Value = SavedValues[7]
MarioLevelBeat.Value = SavedValues[8]
else
local ValuesToSave = {Rounds.Value, SpongebobMapBeat.Value, SpaceMapBeat.Value, MemoryGameBeat.Value, Points.Value, MemoryGame2Beat.Value, DailyQuestionAnswered.Value, MarioLevelBeat.Value}
DataStore:SetAsync(key, ValuesToSave)
end
So the tables getting quite big... I need to know how much I can put into the table and if there's a better way of saving a lot of values. Most of the values I'm going to be saving are bool values. Here's the whole script for context,
local DataStore = game:GetService("DataStoreService"):GetDataStore("SaveStatsStorage")
game.Players.PlayerAdded:connect(function(Player)
local Stats = Instance.new("IntValue", Player)
Stats.Name = "leaderstats"
local Rounds = Instance.new("IntValue", Stats)
Rounds.Name = "RoundsBeaten"
Rounds.Value = 0
local Points = Instance.new("IntValue", Stats)
Points.Name = "Points"
Points.Value = 0
local SpongebobMapBeat = Instance.new("BoolValue",Player)
SpongebobMapBeat.Name = "SpongebobMapBeat"
SpongebobMapBeat.Value = false
local SpaceMapBeat = Instance.new("BoolValue",Player)
SpaceMapBeat.Name = "SpaceMapBeat"
SpaceMapBeat.Value = false
local MemoryGameBeat = Instance.new("BoolValue",Player)
MemoryGameBeat.Name = "MemoryGameBeat"
MemoryGameBeat.Value = false
local MemoryGame2Beat = Instance.new("BoolValue",Player)
MemoryGame2Beat.Name = "MemoryGame2Beat"
MemoryGame2Beat.Value = false
local DailyQuestionAnswered = Instance.new("BoolValue",Player)
DailyQuestionAnswered.Name = "DailyQuestionAnswered"
DailyQuestionAnswered.Value = false
local MarioLevelBeat = Instance.new("BoolValue",Player)
MarioLevelBeat.Name = "MarioLevelBeat"
MarioLevelBeat.Value = false
local key = "player-"..Player.userId
local SavedValues = DataStore:GetAsync(key)
if SavedValues then
Rounds.Value = SavedValues[1]
SpongebobMapBeat.Value = SavedValues[2]
SpaceMapBeat.Value = SavedValues[3]
MemoryGameBeat.Value = SavedValues[4]
Points.Value = SavedValues[5]
MemoryGame2Beat.Value = SavedValues[6]
DailyQuestionAnswered.Value = SavedValues[7]
MarioLevelBeat.Value = SavedValues[8]
else
local ValuesToSave = {Rounds.Value, SpongebobMapBeat.Value, SpaceMapBeat.Value, MemoryGameBeat.Value, Points.Value, MemoryGame2Beat.Value, DailyQuestionAnswered.Value, MarioLevelBeat.Value}
DataStore:SetAsync(key, ValuesToSave)
end
end)
And and all help would be great (= thanks

1 comment
Thanks (=