print ("vroom vroom")

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *100
wait(0.1)
end

This makes any object slide down a wedge due to it being where the wedge is facing, Is there any sort of way I can make it so that the objects slide across (left, right) instead of down? I think It has to do with lookvector but I'm not sure so I need help

2 comments

0

I don't understand what you're asking. Why does changing the velocity cause it to slide down?

0

I'm asking how to prevent it from sliding down and make it slide from a different point (Sideways) left, or right.