I know how to make system messages in chat with scripts that you can put the color, text, font. and size in, but how would you make it so that it changes your chat color to something else? Here is my failed olcal script:
game.Players.PlayerAdded:connect(function(Player)
Player.Chatted:connect(function(msg)
if Player.Name == "UltChowsk" then
tab = {
tab.text = msg
tab.Font = "Legacy"
tab.Size = 24
tab.Color = color3.new(1,1,1)}
game:service("StarterGui"):ChatMakeSystemMessage(tab)
end
end
end)
end)

3 comments
There's 2 ways of changing the color, the first is making the Color3.new() into a decimal, but I usually just divide w/e number of 255 by 255. So I'd put Color3.new(255/255, 0/255, 0/255)
I'm not 100% sure but I believe making your own Chat gui is best for that.
I don't know the exact answer, but one way is to make your own chat gui, or I can see that you put Color = color3.new(). Color is going to get a brickcolor, and color3 is gonna get a different set of color systems