I was attempting to learn Data Storage and I was watching a video to help with it and I did exactly as the video told me except I changed the values up a bit... and when I tested the game out on my profile it wouldn't save my wins the following script is under ServerScriptService and it's in a ServerScript Please help me out!
local datastore = game:GetService("DataStoreService"):GetDataStore("Wins")
game.Players.PlayerAdded:connect(function(player)
local leaderstats = Instance.new("Model")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local wins = Instance.new("IntValue")
wins.Value = 0
wins.Name = "Wins"
wins.Parent = leaderstats
local key = "user_"..player.userId
local savedValues = datastore:GetAsync(key)
if savedValues then
wins.Value = savedValues[1]
else
local valuesToSave = (wins.Value)
datastore:SetAsync(key, valuesToSave)
end
end)
game.Players.PlayerRemoving:connect(function(player)
local key = "user_".. player.userId
local valuesToSave = (player.leaderstats.Wins.Value)
datastore:SetAsync(key, valuesToSave)
end)
The next script is the script I put inside of the Part which gives me wins... I chose a random amount of wins so I can point out that I have a different amount of wins easily....
script.Parent.Touched:connect(function(object)
if debounce then return end
debounce = true
local humanoid = object.Parent:findFirstChild("Humanoid")
if humanoid then
local player = game.Players:GetPlayerFromCharacter(object.Parent)
player.leaderstats.Wins.Value = player.leaderstats.Wins.Value +9765
wait(2)
end
debounce = false
end)
Thank you for reading all the way! I hope you can help me out with this issue!

3 comments
Consider learning it first. I've not really read your question, but it sound like you've literally skiddie'd the script from a video.
Remove the brackets around valuesToSave when defining it's value, they're not needed. Also, remove the savedValues[1], and just make it savedValues, because savedValues is not a table.
Wow it worked -_- I was making savedValues[1] because I was gonna add some more IntValues so I thought I would make this like that so if I add more IntValues would it just become a table automatically?