Ok so i am scripting controllable soldiers who can fire at enemy soldiers from a set distance away. I know a lot about the server and the client and whats what but when the soldiers attack each other i know a few set things will happen
so where is the server client line drawn before or after step 2 this has got me thinking and right now i am guessing after step 2 but would that have any effect on the games accuracy or fairness when faster computers play slower ones? thanks for the help