So I tried asking on the roblox forum but that didn't help at all. In this script, I'm trying to give every player a gun, give them a string value, and teleport them to the map. When I uploaded my game to roblox, first of all, only one player received the gun, and second of all, no one was teleported. Do you guys see any issues?

local spawns = arenaclone:WaitForChild("Spawns"):GetChildren()
print('a')
for _, player in pairs(game.Players:GetPlayers()) do 
	if player and #spawns > 0 then
		print('b')
		local backpack = player:WaitForChild("Backpack")
		local hyperlaser = replicatedstorage.HyperLaser
		tool = hyperlaser:Clone()
		tool.Parent = backpack
		local matchtag = Instance.new("StringValue")
		matchtag.Name = "MatchTag"
		matchtag.Parent = player.Character
		print('c')
		local torso = player.Character:WaitForChild("Torso")
		local allspawns = math.random(1, #spawns)
		local randomspawn = spawns[allspawns]
		if randomspawn and torso then
			print('d')
			table.remove(spawns, allspawns)
			torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0, 2, 0))
			print('e')
		end
	end
end

2 comments

0

Are the prints you have stopping anywhere, are there any errors in the Dev Console/Output?

0

I could bet the errors are situated on one of the WaitForChild()s.