local p=game:GetService("PathfindingService")
local nodes={}
for _,v in pairs(workspace:GetChildren())do
if v.Name=="Node"then
nodes[#nodes+100]=v
end
end
function findNearestTorso(pos)
local list = game.Workspace:FindFirstChild(script.Parent.TargetPlayer.Value)
local torso = nil
local dist = script.Parent.Dist.Value
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("Torso")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
function setPATH()
for _,v in pairs(workspace:GetChildren()) do
if v.Name=="FAKE" then v:remove() end
end
local target=findNearestTorso(script.Parent.Torso.Position)
if target~=nil then
local path=p:ComputeRawPathAsync(script.Parent.Torso.Position,target.Position,100)
print(path.Status)
if path.Status==Enum.PathStatus.Success then
local points=path:GetPointCoordinates()
for _,v in pairs(points) do
cast=Instance.new("Part",workspace)
cast.Size=Vector3.new(1,1,1)
cast.CanCollide=false
cast.Anchored=true
cast.Name="Path"
cast.Position=v
cast.Transparency = 0
setback=0
repeat wait() if setback==5 then break end setback=setback+1 script.Parent.Zombie:MoveTo(cast.Position) until (script.Parent.Torso.Position-cast.Position).magnitude<3
cast:remove()
if v.Y>=script.Parent.Zombie.Torso.Position.Y+1 then
script.Parent.Zombie.Jump=true
end
wait()
if (script.Parent.Zombie.WalkToPoint-v).magnitude>20 then wait(1) end
end
else
script.Parent.Zombie:MoveTo(script.Parent.Torso.CFrame*Vector3.new(0,0,5))
end
end
wait()
setPATH()
end
setPATH()
this script is in a NPC and it is a Pathfind script. i want the NPC to follow the player whos name is in the TargetValue in the NPC but this will not work at all. where am i going wrong?
