So I am making a script and I want it so that the script targets all players and makes it so that other players can walk through them. Heres the script
--defining all players should be char
function onChatted(msg, recipient, speaker)
-- convert to all lower case
local source = string.lower(speaker.Name)
msg = string.lower(msg)
local char = (head,torso,legs, everything)
if (msg == "TPlayersE") then
char.CanCollide = false
end
if (msg == "TPlayersD") then
char.CanCollide = false
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end)
end
game.Players.ChildAdded:connect(onPlayerEntered)
I am for 1 not sure how to make it so players can walk through other players. Essantally they can't go through objects but they can go through other players and I want to know how I would define it so all players become that.

2 comments
You can set all of the parts of the players' cancollide to false and the collision will still work.
thats not waht I am looking for but I will keep it in mind