Ok so, I am making glass that breaks when you shoot it to damage it at all. It works perfectly In Studio but not Online anyone got an idea why?
Script 1 Inside Glass Model
local h = Instance.new("Humanoid")
h.Parent = script.Parent
local Human = script.Parent:WaitForChild("Humanoid")
while true do
wait(0.01)
if script.Parent:FindFirstChild("Humanoid") == true then
wait(2)
script.Parent:FindFirstChild("Humanoid").MaxHealth = 5000
wait(2)
script.Parent:FindFirstChild("Humanoid").Health = 5000
end
end
Script 2 Also Inside Glass Model.
local Destroyed = script.Parent:FindFirstChild("Humanoid")
local sound = script.Parent:FindFirstChild("Boom")
local Human = script.Parent:WaitForChild("Humanoid")
while true do
wait(0.01)
local Human = script.Parent:WaitForChild("Humanoid")
if Destroyed.Health == 0 then
sound:Play()
script.Parent:remove()
end
end********
When I load this up In a Online Server and Shoot it or Use a Melee on it I can not damage it at all and the health never goes down when you attack it. Please help, Thank you. Btw I already tried the Blog Post "It works in Studio, but not online!" That's where the :WaitForChild("Humanoid") came in.

1 comment
USING BOLD IS LIKE TALKING IN ALL CAPS ALSO YOUR CODE IS MALFORMED DWEEB