local Player=game.Players.LocalPlayer
script.Parent.MouseButton1Down:connect(function()
	script.Parent.Parent.Visible = false
    local Morph=game.ReplicatedStorage.Gray:Clone()
    Morph.Parent=workspace
    Morph.PrimaryPart=Morph:FindFirstChild("Torso")
    Morph:SetPrimaryPartCFrame(Player.Character.Torso.CFrame)
    Morph:MakeJoints()
    Player.Character=Morph
    workspace.CurrentCamera.CameraSubject=Morph

end)







This is supposed to make a player a morph I made but the problem is that it is fine in studio but online the player dies from becoming the morph.

2 comments

0

From a first look I'd say its something to do with the change. I don't know why it works in studio, but try something different rather than completely changing the character.

0

Is your Morph just a default character model with some extra parts? Try welding all of the parts to the morphs body parts, and then welding the morphs body parts to the players body parts.