I am having some issues with the part "for i =1,#pplz do" it wont work for some reasons, there is no errors in the output and it only print 1 not 2 or 3
local maps = game.Lighting.Maps:GetChildren()
local pplz = game.Players:GetChildren()
while true do
if #maps == 0 then
print("No maps found!")
script.Parent:remove()
return
end
wait(3)
-- add text to a gui saying game will start soon
chosenmap = maps[math.random(1, #maps)]
map = chosenmap:Clone()
map.Parent = game.Workspace.Map
wait(2)
local spawn1 = game.Workspace.Map:FindFirstChild(map.Name).Team1:GetChildren()
local spawn2 = game.Workspace.Map:FindFirstChild(map.Name).Team2:GetChildren()
local team1 = spawn1[math.random(1, #spawn1)]
local team2 = spawn2[math.random(1, #spawn2)]
print "1"
for i = 1,#pplz do
if pplz[i].TeamColor == BrickColor.new("Bright red") and pplz[i] ~= nil and pplz[i].Character:FindFirstChild("Torso") ~= nil then
pplz[i].Character.Torso.CFrame = CFrame.new(team1.Position.x, team1.Position.y+2, team1.Position.z)
print "2"
elseif pplz[i].TeamColor == BrickColor.new("Bright blue") and pplz[i] ~= nil and pplz[i].Character:FindFirstChild("Torso") ~= nil then
pplz[i].Character.Torso.CFrame = CFrame.new(team2.Position.x, team2.Position.y+2, team2.Position.z)
end
print "3"
end
wait(10)
map:remove()
end
