So I've been trying to figure out a way to use the service within the StarterPlayerScripts file. Everything should work all fine and dandy until the player the resets/dies:
Var = 0
Var1 = 0
player = game.Players.LocalPlayer
player.CharacterAdded:connect(function(char)
char.Humanoid.Died:connect(function()
repeat wait() until char.Humanoid.Health ~= 0
Body = Instance.new("BodyVelocity", char.Torso)
Body.Velocity = Vector3.new(-24,0,0)
Body.MaxForce = Vector3.new(4000,0,4000)
end)
end)
game:GetService("UserInputService").InputBegan:connect(function(Key, Condition)
if player.Character.Humanoid.Health ~= 0 then
if Key.KeyCode == Enum.KeyCode.D then
Var = 1
if Var == 1 and Var1 == 1 then
Body.Velocity = Vector3.new(-24,0,0)
elseif Var == 1 then
Body.Velocity = Vector3.new(-24,0,-24)
end
end
if Key.KeyCode == Enum.KeyCode.A then
Var1 = 1
if Var == 1 and Var1 == 1 then
Body.Velocity = Vector3.new(-24,0,0)
elseif Var1 == 1 then
Body.Velocity = Vector3.new(-24,0,24)
end
end
end
end)
game:GetService("UserInputService").InputEnded:connect(function(Key, Condition)
if player.Character.Humanoid.Health ~= 0 then
if Key.KeyCode == Enum.KeyCode.D then
if Var == 1 and Var1 == 1 then
Body.Velocity = Vector3.new(-24,0,24)
Var = 0
elseif Var == 1 and Var1 == 0 then
Body.Velocity = Vector3.new(-24,0,0)
Var = 0
end
end
if Key.KeyCode == Enum.KeyCode.A then
if Var == 1 and Var1 == 1 then
Body.Velocity = Vector3.new(-24,0,-24)
Var1 = 0
elseif Var1 == 1 and Var == 0 then
Body.Velocity = Vector3.new(-24,0,0)
Var1 = 0
end
end
end
end)
Now I know why the script doesn't work, but what I'm asking is, what is the best way to use this service so that it is efficient, simple, and functions even when the player dies. Please HALP!!!

3 comments
What are you trying to do on line 7?
That function checks for if the player has reset (character) and will add body velicoty to it.
Woops sorry that's an error ;? .