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ko's and wipeout's, how do they work?

Asked by 8 years ago

I have no idea how to add functioning KO's and Wipeouts to the leaderboards I have make a script to allow it to show, I don't know how to make it function though.

game.Players.PlayerAdded:connect(function(p)
    local stats = Instance.new("IntValue", game.Workspace)
    stats.Name = "leaderstats"
    stats.Parent = p

    local money = Instance.new("IntValue", game.Workspace)
    money.Name = "Kills"
    money.Value = [A NUMBER]
    money.Parent = stats
end)

Thank you -ZST

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For more on Leaderboard's, refer to the wiki -----> http://wiki.roblox.com/index.php?title=Leaderboard LateralLace 297 — 8y

2 answers

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Answered by 8 years ago

Really the funny thing about leaderboard stats for a player is that there is no direct file that can display a stat (no generic files of that player). Although the Leaderboard system is a service, it is hidden and cannot be accessed. So if you are trying to create stats for the leaderboard, you must insert an object inside of the player.

A leaderboard/leaderstat is organized in a specific way. In each row for each player, there are two main things that appear. 1) the player that your specifying, and 2) the stat your specifying. It must include the following:

-A model or file that is named "leaderstats" that will stand for a leaderstat/leaderboard

-2) A Value (usually IntValue) to specify any stats that you want to include for each player

Now that we've discussed a little about the structure of the Leaderboard, let's see how we can actually create stats. Like I said, you cannot directly access the Leaderboard service, so we need to create our own (sort of). Let's follow these steps:

1) First, we need to create a file that specifies there's a LeaderStat within that player (using either a model or a file)

2) Then we will create a new Vale that will stand for any stats you want to include

EXAMPLE:

player --I've left this blank for now, but this is supposed to stand for the player that your specifying

LeaderStat = Instance.new("Model", player) --this creates a new model/leaderstat and puts it within the player

LeaderStat.Name = "leaderstats" --you MUST use this specific name

Stat = Instance.new("IntValue", LeaderStat) --this creates a new Vlaue/stat that will be included inside that player's leaderstat section

Now you probably want to organize all of this into your function. There are two ways of creating leaderstats:

1) With a local script

or

2) with a server - side script

For now, I suggest you focus on server - side scripts, but I'll include both ways/methods anyways!

Server - side:

game.Players.PlayerAdded:connect(function(player)
    LeaderStat = Instance.new("Model", player) --this creates a new model/leaderstat and puts it within the player

    LeaderStat.Name = "leaderstats" --you MUST use this specific name

    Stat = Instance.new("IntValue", LeaderStat) --this creates a new Vlaue/stat that will be included inside that player's leaderstat section

And the Local one:

player = game.Players.LocalPlayer

    LeaderStat = Instance.new("Model", player) --this creates a new model/leaderstat and puts it within the player

    LeaderStat.Name = "leaderstats" --you MUST use this specific name

    Stat = Instance.new("IntValue", LeaderStat) --this creates a new Vlaue/stat that will be included inside that player's leaderstat section

If you have any questions, comments, suggstions feel free to post a comment. Otherwise a have a list of links below to everything I explained in this answer:

Roblox Wiki: http://wiki.roblox.com/index.php/Scripting

Leaderboard's: http://wiki.roblox.com/index.php?title=Leaderboard

Model: http://wiki.roblox.com/index.php?title=API:Class/Model

IntValue: http://wiki.roblox.com/index.php?title=API:Class/IntValue

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so are they meant to be connected to my script in some way, or is it one of those "as long as i have the same values" things? ZSTeostreon 0 — 8y
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Answered by
M39a9am3R 3210 Moderation Voter Community Moderator
8 years ago

Solution

I did answer a question of a similar nature a while ago.

Leaderboard scripts connect to the Humanoid Died event everytime the CharacterAdded event is fired. Weapons permitting, the script gets an ObjectValue object from the dying player's character model. That Object value is named "creator" and for the value it holds the player object that hit the dying player. With that, the script will award the KO to the killing player through the ObjectValue, and a WO to the dead player (often times regardless if they were killed by a player).

We unfortunately can not provide a script as we are not a request site. If you put in a further attempt and it goes wrong, go ahead and make another question with your revised script. If you have any questions regarding how Leaderboards like this work feel free to comment below.

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