Please don't take this as a request!
I was wondering how I could create possible a table for example:
local Common = {
CommonAxe = blah.blah
}
local Rare = {
RareAxe = blah.blah
}
I have a chest which when opens will give the items, I have no problem giving the item, it's just how. Of course I can simply clone the item from a place to their inventory, but how would I add a percentage (rarity) to the item so they have less of a chance of getting it? I'm guessing this would involve
math.random()
Please, again, this is not a request, just a few lines of code would really help out.

2 comments
Could you post the entire script? That would help alot
There's no script that needs posting?