So, I am expanding on my other question which was answered. I made a script which makes text appear above your head, but then I have made a different script which if the button is pressed, the text above your head changes, but when re-clicked, it changes back.

Original

local function sum(tab)
    local sum = 0
        for _, value in pairs(tab) do
            sum = sum + value
        end
    return sum
end

local function overflow(tab, seed)
    for i, value in ipairs(tab) do
        if seed - value <= 0 then
            return i, seed
        end
        seed = seed - value
    end
end

local InjuryRarity  = {1,3,3,3,3,3,2,1} -- Frequency relative to eachother
local Injuries      = {"Heart Attack", "Chest Pain", "Abdominal Pain", "Broken Leg", "Broken Arm", "Headache", "Toothache", "Foreign Object"}

game.Players.PlayerAdded:connect(function(plr)
    plr.NameDisplayDistance = 0
    plr.CharacterAdded:connect(function(Character)
        -- Get random injury
        local seed          = math.random(1, sum(InjuryRarity))
        local chosenKey     = overflow(InjuryRarity, seed)

        local gui = script.BillboardGui:Clone()
		local id = 2567972
        
        if plr:GetRankInGroup(id) <= 3 then
			gui.TextLabel.Text = (plr.Name.. ", " .. Injuries[chosenKey])
        	gui.Adornee = Character:WaitForChild("Head")
        	gui.Parent = Character:WaitForChild("Head")
		elseif plr:GetRankInGroup(id) >= 4 then
			gui.TextLabel.Text = (plr.Name.. ", " .. plr:GetRoleInGroup (id))
        	gui.Adornee = Character:WaitForChild("Head")
        	gui.Parent = Character:WaitForChild("Head")
		end

    end)
end)

Other Changer

while true do
if script.Parent.NameChanger.Disabled == false
	then
else
	game.Players.PlayerAdded:connect(function(plr)
    plr.NameDisplayDistance = 0
    plr.CharacterAdded:connect(function(Character)
	    local gui = script.BillboardGui:Clone()
		local id = 2567972
        
        if plr:GetRankInGroup(id) <= 3 then
			gui.TextLabel.Text = plr.Name
        	gui.Adornee = Character:WaitForChild("Head")
        	gui.Parent = Character:WaitForChild("Head")
		elseif plr:GetRankInGroup(id) >= 4 then
			gui.TextLabel.Text = (plr.Name.. ", " .. plr:GetRoleInGroup (id))
        	gui.Adornee = Character:WaitForChild("Head")
        	gui.Parent = Character:WaitForChild("Head")
		end

    end)
end)
end
end

Button

script.Parent.MouseEnter:connect(function(e)
	local wh = Color3.new(1,1,1)
	local gr = Color3.new(0,1,0)
	local bt = script.Parent
	local cli = script.Sound
	if bt.TextColor3 == gr then
		bt.TextColor3 = wh
		bt.BorderColor3 = wh
		cli:Play()
	end
end)

script.Parent.MouseLeave:connect(function(l)
	local wh = Color3.new(1,1,1)
	local gr = Color3.new(0,1,0)
	local bt = script.Parent
	local cli = script.Sound 
	if bt.TextColor3 == wh then
		bt.TextColor3 = gr
		bt.BorderColor3 = gr
		cli:Play()
	end
end)

function click()
	local sss= game:GetService("ServerScriptStorage")
	if sss.NameChanger.Disabled == false then
		sss.NameChanger.Disabled = true
		sss.NC2.Disabled = false
	else
		sss.NameChanger.Disabled = false
		sss.NC2.Disabled = true	
end
end
local gr = Color3.new(0,1,0)
local bt = script.Parent
bt.TextColor3 = gr
bt.BorderColor3 = gr
end

script.Parent.MouseButton1Down:connect(click)