I don't understand why it doesn't work
s = game.Workspace.KeepGrouped.Sound -- Where sound is located. Don't change unless you know what you are doing. s:Play() -- Plays the sound function onKeyPress(actionName, userInputState, inputObject) if userInputState == Enum.UserInputState.Begin then s.Volume=0.9 -- Volume after waited for time in brackets wait (.3) -- Time before volume change s.Volume=0.8 -- Volume after waited for time in brackets wait (.2) -- Time before volume change s.Volume=0.7 -- Volume after waited for time in brackets wait (.3) -- Time before volume change s.Volume=0.6 -- Volume after waited for time in brackets wait (.2) -- Time before volume change s.Volume=0.5 -- Volume after waited for time in brackets wait (.2) -- Time before volume change s.Volume=0.4 -- Volume after waited for time in brackets wait (.3) -- Time before volume change s.Volume=0.3 -- Volume after waited for time in brackets wait (.2) -- Time before volume change s.Volume=0.2 -- Volume after waited for time in brackets wait (.3) -- Time before volume change s.Volume=0.1 -- Volume after waited for time in brackets wait (.2) -- Time before volume change s.Volume=0 -- Sound is silent s:Stop() -- Stops music end end game.ContextActionService:BindAction("keyPress", onKeyPress, false, Enum.KeyCode.E)