So something is wrong idk what no errors because i cant test in studio.
Saving not working and loading. And the other stats are not showing up.
Does someone know what i did wrong? Thanks
Full script:
levelKey = "PlayerLevel"
exppKey = "PlayerExp"
wiKey = "PlayerWi"
loKey = "PlayerLo"
moKey = "PlayerMo"
coKey = "PlayerCo"
troKey = "PlayerTro"
geKey = "PlayerGe"
local maxlevel = 250
game.Players.PlayerAdded:connect(function(player)
if player:WaitForDataReady() then
local stats = Instance.new("IntValue", player)
stats.Name = "leaderstats"
local level = Instance.new("IntValue", stats)
level.Name = "Level"
level.Value = 1
level.Value = player:LoadNumber(levelKey)
local expp = Instance.new("IntValue", stats)
expp.Name = "XOP"
expp.Value = player:LoadNumber(exppKey)
expp.Value = 0 while wait()
do local extralevel = level.Value
local expneed = ((extralevel * 2) - 1) * 50
if level.Value < maxlevel then
if expp.Value >= expneed then level.Value = level.Value + 1
expp.Value = expp.Value - expneed
end
end
end
local win = Instance.new('IntValue', stats)
win.Name = "QW" -- Wins (Dd)
win.Value = 0
win.Value = player:LoadNumber(wiKey)
local lose = Instance.new('IntValue', stats)
lose.Name = "LP" -- Loses (De)
lose.Value = 0
lose.Value = player:LoadNumber(loKey)
local money = Instance.new('IntValue', stats)
money.Name = "DHJK" -- Money (Df)
money.Value = 0
money.Value = player:LoadNumber(moKey)
local coin = Instance.new('IntValue', stats)
coin.Name = "IPE" -- Coins (Dg)
coin.Value = 0
coin.Value = player:LoadNumber(coKey)
local trofee = Instance.new('IntValue', stats)
trofee.Name = "TR" -- Trofee (Dh)
trofee.Value = 0
trofee.Value = player:LoadNumber(troKey)
local ge = Instance.new('IntValue', stats)
ge.Name = "KLOPT" -- Gems (Di)
ge.Value = 0
ge.Value = player:LoadNumber(geKey)
end
end)
game.Players.PlayerRemoving:connect(function(player)
if player:FindFirstChild("leaderstats") then
player:SaveNumber(levelKey, player.leaderstats.level.Value)
player:SaveNumber(exppKey, player.leaderstats.expp.Value)
player:SaveNumber(wiKey, player.leaderstats.win.Value)
player:SaveNumber(loKey, player.leaderstats.lose.Value)
player:SaveNumber(moKey, player.leaderstats.money.Value)
player:SaveNumber(coKey, player.leaderstats.coin.Value)
player:SaveNumber(troKey, player.leaderstats.trofee.Value)
player:SaveNumber(geKey, player.leaderstats.ge.Value)
end
end)
Edit*

5 comments
I did read the wiki article, but I don't see whats wrong I hope someone find the problem.
Why did u make all of the keys the same...
But even if i change the keys it doesnot work.
Also your saving wont work since you dont have player.leaderstats.level.Value, player.leaderstats.expp.Value, and so on. All you have based on your script are player.leaderstats.QW.Value and etc since these directories are based off of the name
Well whats better to save and load ? When a server shut down. Datastore or this?