Is there a way to make the players torso's "CanCollide" property false? I'm trying to spawn something from the players torso, and it works, however everytime I do it, it always gets stuck in the players torso and causes the player to spaz out on the ground.
FAQ: Why don't I just turn the parts CanCollide off?: Because when I do, it false through the world (Anchored is also off on the part.)
All help is appreciated!

1 comment
Don't spawn it directly on the player then, offset it by adding another Vector3 to the player's position