So, my KO/WO script has mysteriously stopped working, and I don't recall (not just recall, I've reverted and grabbed the previous script, and it still doesn't work.) changing anything except removing a "Spree" value, and adjusted the script accordingly. I have no clue why this isn't working, and I don't even know how I can fix it. I've used my previous script, which failed, I just rewrote it, which failed.
It should also be noted that when you reset, the Death value will increase by one, and when you kill with the correct weapons, the kill value will increase by one.
The relevant scripting:
local pc = player.Character
local function died()
d.Value = d.Value + 1
local t = pc:FindFirstChild("Tag")
if t then
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name == t.Value then
v.leaderstats.Kills.Value = v.leaderstats.Kills.Value + 1
end
end
end
end
pc.Humanoid.Died:connect(died) -- It used to be pc.Humanoid.Died:connect(function() instead of ---what it is now.
The above is what I believe to be the only relevant code, whoever, if I am mistaken, here is the full script.
game.Players.PlayerAdded:connect(function(player)
repeat
wait()
until player and player.leaderstats and player.Character.Humanoid
local l = player:FindFirstChild("leaderstats")
local k = Instance.new("IntValue",l)
k.Name = "Kills"
k.Value = 0
local d = Instance.new("IntValue",l)
d.Name = "Deaths"
d.Value = 0
local pc = player.Character
local function died()
d.Value = d.Value + 1
local t = pc:FindFirstChild("Tag")
if t then
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name == t.Value then
v.leaderstats.Kills.Value = v.leaderstats.Kills.Value + 1
end
end
end
end
pc.Humanoid.Died:connect(died)
end)
--[[
local t = Instance.new("StringValue", humanoid.Parent)
t.Name = "Tag"
t.Value = player.Name
coroutine.resume(coroutine.create(function()
wait(1)
t:remove()
end))
--]]
Finally, I know I'm using a StringValue. It's worked for me up until now. That, and I really have no idea how to use ObjectValue too well, and when I made the switch, the script either failed to work, or did the same as what it's doing now as far as I can remember.
Any help and replies will be extremely appreciated.

5 comments
Well, this isn't an answer, but it's a tip, you can shorten the tagger from having a whole coroutine to just a single line. You just simply add an item to the Debris Service like this: game.Debris:AddItem(t, AMOUNT_OF_TIME_HERE)
Alright. I never thought of that. Thanks. But any guesses as to why something so simple ceases to work?
Does this work online? Or is there only a problem in studio?
It doesn't work in Studio either. So I know it's not the script type.
Just for my own validation, this script should work right?