Hi guys;
I'm trying to convert my game to use filtering and I'm almost done except for one problem; When the player dies their GUI seems to reset; despite ResetPlayerGuiOnSpawn being checked.
This is a problem for several, mostly fixable, reasons but one problem is that a Sound I call "Music" will not :Play() when called from a localscript. Without filtering; the music continues playing which is exactly how I intended it, but with filtering it refuses to Play or continue playing.
Will I just have to use Instance.new("Sound") and code it to work again?
Thanks, MD

3 comments
Hmm I tried that and my code wouldn't even change it. Now there is a checkbox on StarterGui though; which is what I was using. Sucks that I have to refresh everything manually because the sound will have to restart. :/
Make sure that it is unchecked.
Yeah it was; lots of remote events required for this :3