Here's the script for the sound to play for the player who touches the brick to play... But I want the debounce to apply to the player who touches it only. Cause apparently when one player touches the brick the other has to wait until he can touch the brick too for the sound to play
local brick = script.Parent
local sound = script.Parent.Sound
debounce = false
brick.Touched:connect(function(playerWhoTouched)
player = game.Players:GetPlayerFromCharacter(playerWhoTouched.Parent)
if playerWhoTouched and not debounce then
debounce = true
play = sound:Clone()
play.Parent = player.PlayerGui
play:Play()
wait(120)
debounce = false
end
end)
